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Game Development Patterns with Unity 2021, 2/E(Paperback) Explore practical game development using s...
Baron, David Àú | Packt Publishing | 2021.07.30
29,000¿ø  29,000¿ø(0%¡é)  
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Godot from Zero to Proficiency (Foundations) A step-by-step guide to create your game w...
Felicia, Patrick Àú | Independently Published | 2021.03.11
24,130¿ø  23,890¿ø(1%¡é)  
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Game Development Projects with Unreal Engine Learn to build your first games and bring ...
Hammad Fozi , Goncalo Marques, David Pereira, Devin Sherry Àú | Packt Publishing | 2021.02.23
49,000¿ø  49,000¿ø(0%¡é)  
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Handbook of Computer Game Studies
Raessens, Joost (EDT)/ Goldstein, Jeffrey H. (EDT), Raessens, Joost (EDT)/ Goldstein, Jeffrey H. (EDT) Àú | MIT | 2021.01.01
70,620¿ø  63,560¿ø(10%¡é)  
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AI and UX Why Artificial Intelligence Needs User Exp...
°³ºó ·ç Àú | Apress | 2020.10.11
47,700¿ø  46,270¿ø(3%¡é)  
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Game On! 2020
Scholastic Àú | Scholastic Inc. | 2019.11.05
15,020¿ø  12,770¿ø(15%¡é)  
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Introduction to Game Analysis
Clara Fernandez-Vara Àú | Routledge | 2019.03.03
63,320¿ø  62,690¿ø(1%¡é)  
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Playing Smart On Games, Intelligence, and Artificial Int...
Togelius, Julian, Togelius, Julian Àú | MIT press | 2019.01.15
25,900¿ø  15,000¿ø(43%¡é)  
¡°This is a thoughtful and engaging introduction to the various ways in which AI and games can learn from each other. It shows how procedural generation is more than just generating an infinite vari...
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Videogames Design / Play / Disrupt
Foulston, Marie Àú | V & A Publications | 2018.10.23
49,900¿ø  39,920¿ø(20%¡é)  
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Assassin's Creed Graphics Explore the Amazing History of the Assassi...
Bunka (COR), Bunka (COR) Àú | Ilex Press | 2018.10.02
20,000¿ø  5,000¿ø(75%¡é)  
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Unity 2018 Artificial Intelligence Cookbook
Jorge Palacios Àú | Packt | 2018.10.01
33,000¿ø  33,000¿ø(0%¡é)  
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Learning Java by Building Android Games - Second Edition
John Horton Àú | Packt Publishing | 2018.08.28
63,000¿ø  51,280¿ø(19%¡é)  
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Logic Pro X 10.4 - Apple Pro Traini (Apple Pro Training)
Nahmani, David, Nahmani, David Àú | Peachpit Press | 2018.07.01
75,000¿ø  63,750¿ø(15%¡é)  
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Tales from the Sea of Thieves
Davis, Paul, Davis, Paul Àú | Titan Books | 2018.03.20
36,000¿ø  35,640¿ø(1%¡é)  
"we find the humor that can be found in Sea of Thieves along with some interesting material pertaining to the game that would benefit any player" Geekisphere "a well-presented book from Titan th...
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Unity 2017 2D Game Development Projects
Lauren S. Ferro Àú | Packt Publishing | 2018.01.19
63,000¿ø  51,280¿ø(19%¡é)  
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How Games Move Us Emotion by Design
Isbister, Katherine, Isbister, Katherine Àú | MIT Press | 2017.10.27
20,500¿ø  9,900¿ø(52%¡é)  
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Adobe Premiere Pro CC Classroom in a Book (2017 Release)
Adobe Press | 2017.02.24
70,400¿ø  70,400¿ø(0%¡é)  
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Multimedia: Making it Work
Tay Vaughan, Vaughan, Tay Àú | McGraw Hill | 2016.08.01
48,000¿ø  48,000¿ø(0%¡é)  
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Python Game Programming by Example
Packt Publishing, Alejandro Rodas de Paz, Joseph Howse Àú | Packt Publishing | 2015.09.30
23,000¿ø  23,000¿ø(0%¡é)  
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Theory of Fun for Game Design
Koster, Raph, O'Reilly Media Àú | O'Reilly Media | 2014.11.04
53,120¿ø  51,530¿ø(3%¡é)  
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