Part 1: Building the Scene
Chapter 1: Setting Up the Project
Chapter 2: Preparing the Scene
Chapter 3: Importing the Scene
Chapter 4: Managing Your Assets
Part 2: Illuminating and Materializing the Scene
Chapter 5: Lighting in Unreal £¿ the Essentials
Chapter 6: Lighting the Scene
Chapter 7: Exploring Materials
Chapter 8: Creating Architectural Materials
Chapter 9: Detailing the Scene with Decals
Part 3: Completing the Scene
Chapter 10: Making Interactive Elements Using Blueprints
Chapter 11: Communicating between Blueprints
Chapter 12: Optimizing the Scene
Part 4: Rendering the Scene
Chapter 13: Setting Up Cameras
Chapter 14: Post-Processing Images
Chapter 15: Discovering the Sequencer
Chapter 16: Rendering the Scene
Index
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Palmeri, Ludovico [Àú]
Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.