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The Art and Making of Dungeons & Dragons: Honor Among Thieves : ¿µÈ­ ´øÀü¾Øµå·¡°ï ¾ÆÆ®ºÏ
Roussos, Eleni ¤Ó Ten Speed Press
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9781984861863/1984861867
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  • Introduction Since the 1970s, the game dungeons & dragons has been delighting fans with its unique blend of fantasygenre roleplay and creative storytelling. From humble beginnings, it has grown into the bestselling tabletop roleplaying game in the United States. The game has made its way into countless areas of popular culture, from books and comics to video games and toys to an animated series, and, of course, film. D&D now has millions of fans worldwide, including the co-directors and writers for the film Dungeons & Dragons: Honor Among Thieves, Jonathan Goldstein and John Francis Daley. ¡°John and I both [have] been longtime fans and players of dungeons & dragons the game, so when the opportunity came to us to, at first, rewrite and then direct the motion picture version of it, we were very excited,¡± says Goldstein. ¡°It¡¯s a world that allows so much potential because the game itself is so immersive and has so much creative freedom for the players. We wanted to bring the experience of playing the game onto the screen as best we could.¡± ¡°What was so fun about it was that sense of sheer freedom,¡± Daley recalls of the first time he played Dungeons & Dragons. ¡°You¡¯re only confined by the very basic rules of the game, but beyond that, you can decide to do anything you want to as a character. And I thought that there was something so liberating in that. And so, when the option to make this movie came to us, we jumped at it because it allowed for us to capture that magic that we felt playing it.¡± Their own experiences playing the game meant that the filmmakers were uniquely prepared for the challenge of bringing dungeons & dragons to the big screen. ¡°The overall appeal is taking something that people know and love, and using that as a platform to create a great story in a fantasy world that is fully realized,¡± states producer Jeremy Latcham. ¡°dungeons & dragons is one of the most enduring pieces of American pop culture and being able to tell a story in that world is a real privilege. And it¡¯s something that weighs heavily on us because we want to get it right, and we want to make sure that it¡¯s done properly.¡± The game itself is quite intricate, both in its game mechanics and in its world design. ¡°It¡¯s complicated,¡± says Latcham. ¡°It¡¯s full of lore and rules and different classes and cultures and all kinds of different settings, and it¡¯s a really complex world. And so, to take that and to translate it, it¡¯s a huge responsibility for the guys, and to take something that¡¯s so iconic and revered and loved by so many fans around the world, it¡¯s a really large task.¡± To aid in the endeavor, the filmmakers collaborated with Wizards of the Coast, the current game publishers for dungeons & dragons. ¡°Early in the process, we traveled up to Seattle to spend some time with the Wizards of the Coast at their offices up there,¡± continues Goldstein. ¡°It was a really unique experience, because we got to hear from the horse¡¯s mouth, if you will, what works and wh...
  • Roussos, Eleni [Àú]
  • Àüü 0°³ÀÇ ±¸¸ÅÈıⰡ ÀÖ½À´Ï´Ù.

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