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ÃâÆÇ»ç : ÇÏ¿¬ ¹ßÇàÀÏ : 2015.09.15 ºÐ¾ß : ±â¼ú°øÇСº°¡»óÇö½Ç°ú Áõ°Çö½ÇÀÇ Àü¸Á¡»Àº °¡»óÇö½Ç°ú Áõ°Çö½ÇÀÇ Àü¸Á¿¡ ´ëÇØ ¿¬±¸ÇÑ Ã¥ÀÌ´Ù. Á¦1Àå °¡»óÇö½Ç°ú Áõ°Çö½ÇÀÇ °³¿ä ¹× Á¤ÀÇ, Á¦2Àå °¡»óÇö½Ç, Áõ°Çö½Ç ±â¼úµ¿Çâ ¹× »ç·Ê, Á¦3Àå »ê¾÷µ¿Çâ ¹× ¾÷ü µ¿Çâ, Á¦4Àå ½ÃÀåÀü¸ÁÀ¸·Î ±¸¼ºµÇ¾î ÀÖ´Ù.
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Á¦1Àå °¡»óÇö½Ç°ú Áõ°Çö½ÇÀÇ °³¿ä ¹× Á¤ÀÇ
1. °¡»óÇö½Ç(VR, Vritual Reality)°ú Áõ°Çö½Ç(AR, Augmented Reality)ÀÇ ¹è°æ ¹× °³¿ä 1-1. °¡»óÇö½Ç(VR, Vritual Reality)°ú Áõ°Çö½Ç(AR, Augmented Reality)ÀÇ ¹è°æ 1-2. °¡»óÇö½Ç°ú Áõ°Çö½ÇÀÇ °³³ä 1-2-1. °¡»óÇö½ÇÀÇ °³³ä (1) °¡»óÇö½Ç ±â¼úÀÇ °³³ä (2) °¡»óÇö½ÇÀÇ ¿ª»ç (3) °¡»óÇö½Ç ±â¼úÀÇ Æ¯Â¡ 1-2-2. Áõ°Çö½ÇÀÇ °³³ä (1) Áõ°Çö½Ç ±â¼úÀÇ °³³ä (2) Áõ°Çö½ÇÀÇ ¿ª»ç (3) Áõ°Çö½ÇÀÇ Æ¯Â¡ 1-2-3. °¡»óÇö½Ç°ú Áõ°Çö½ÇÀÇ ºñ±³ (1) °¡»óÇö½Ç°ú Áõ°Çö½ÇÀÇ Â÷ÀÌÁ¡ (2) °¡»óÇö½Ç, Áõ°Çö½Ç ±â¼úÀÇ Æ¯Â¡ 2. °¡»óÇö½Ç, Áõ°Çö½Ç ±â¼úÀÇ °³³ä ¹× ±¸Çö¿ø¸® 2-1. °¡»óÇö½Ç ±â¼úÀÇ °³³ä ¹× ±¸Çö ¿ø¸® 2-1-1. °¡»óÇö½ÇÀÇ ±â¼ú °³¿ä 2-1-2. °¡»óÇö½ÇÀÇ ±â¼ú ±¸Çö ¹æ¹ý (1) °¡»óÇö½Ç ±â¼úÀÇ ±¸¼º (2) °¡»óÇö½Ç ±â¼úÀÇ ½Ã½ºÅÛ °¡. ·»´õ¸µ ½Ã½ºÅÛ ³ª. ÀÔ·ÂÀåÄ¡ ´Ù. Ãâ·ÂÀåÄ¡ ¶ó. 3Â÷¿ø ¸ðµ¨¸µ ½Ã½ºÅÛ (3) °¡»óÇö½Ç ½Ã½ºÅÛÀÇ ±¸¼º °¡. ±×·¡ÇÈ ·»´õ¸µ ½Ã½ºÅÛ ³ª. 3D ±×·¡ÇÈ °¡¼Ó º¸µå(3D Graphic Accelerating Board) ´Ù. ÀÔ·ÂÀåÄ¡ ¶ó. Ãâ·ÂÀåÄ¡ 2-1-3. °¡»óÇö½ÇÀÇ Á¾·ù °¡. ¸ôÀÔÇü °¡»óÇö½Ç ½Ã½ºÅÛ(Immersive VR System) ³ª. µ¥½ºÅ© ž °¡»óÇö½Ç ´Ù. Á¦3ÀÇ °¡»óÇö½Ç(ÇÁ·ÎÁ§¼Ç...Çü) ¶ó. ÀÎÅÍ³Ý °¡»óÇö½Ç ¸¶. ½Ã¹Ä·¹ÀÌÅÍÇü 2-2. Áõ°Çö½Ç ±â¼úÀÇ °³³ä ¹× ±¸Çö ¿ø¸® 2-2-1. Áõ°Çö½Ç ±â¼úÀÇ °³³ä 2-2-2. Áõ°Çö½Ç ±â¼úÀÇ ±¸Çö ¿ø¸® (1) Áõ°Çö½Ç ±â¼ú ¿ø¸® °¡. À§Ä¡ °ü·Ã Á¤º¸ ȹµæ ³ª. À§Ä¡ °ü·Ã Á¤º¸ ¼¹ö·Î ¼Û½Å ´Ù. ÇØ´çÁ¤º¸¿Í °ü·ÃµÈ ºÎ°¡Á¤º¸¸¦ ¼¹ö·ÎºÎÅÍ ¼ö½Å ¶ó. ȸ鿡 µð½ºÇ÷¹ÀÌ (2) Áõ°Çö½ÇÀÇ Æ¯Â¡ 2-2-3. Áõ°Çö½Ç ±â¼ú ±¸Çö (1) À§Ä¡ÀÎ½Ä (2) »ýüÀÎ½Ä (3) ÀΰøÁö´É (4) ¿À°¨±¸Çö (5) ¸ð¹ÙÀϱâ¼ú 2-2-4. Áõ°Çö½Ç ±â¼ú ¿ä¼Ò (1) µð½ºÇ÷¹ÀÌ ±â¼ú °¡. Âø¿ëÇü HMD(Head Mounted Device) ³ª. non-HMD (2) ¸¶Ä¿ ÀÎ½Ä ±â¼ú °¡. ¸¶Ä¿ °ËÃâ ±â¼ú(Marker Detection Technology) ³ª. ¸¶Ä¿¸®½º Æ®·¡Å·(Markerless Tracking Technology) (3) ¿µ»óÇÕ¼º ±â¼ú 2-3. Áõ°Çö½Ç ½Ã½ºÅÛÀÇ ºÐ·ù 2-3-1. ¸ð´ÏÅÍ ±â¹Ý AR ½Ã½ºÅÛ(Monitor Based Augmented Reality System) 2-3-2. ±¤ÇÐ see-through HMD ½Ã½ºÅÛ(Optical See-through Based Augmented Reality System) 2-3-3. ºñµð¿À see-through HMD ½Ã½ºÅÛ(Video See-through Based Augmented Reality System) 2-2-6. Áõ°Çö½Ç ½Ã½ºÅÛ À¯Çü (1) µð½ºÇ÷¹ÀÌ À¯Çüº° Áõ°Çö½Ç ½Ã½ºÅÛ °¡. °³ÀÎÄÄÇ»ÅÍ µð½ºÇ÷¹ÀÌ ³ª. °ø°øÀå¼Ò µð½ºÇ÷¹ÀÌ ´Ù. ¸ð¹ÙÀÏ µð½ºÇ÷¹ÀÌ ¶ó. ¾È°æÇü µð½ºÇ÷¹ÀÌ ¸¶. ÇÁ·ÎÁ§¼Ç µð½ºÇ÷¹ÀÌ
Á¦2Àå °¡»óÇö½Ç, Áõ°Çö½Ç ±â¼úµ¿Çâ ¹× »ç·Ê 1. °¡»óÇö½Ç ±â¼ú µ¿Çâ 1-1. °¡»óÇö½Ç ±â¼ú °³¿ä 1-2. °¡»óÇö½ÇÀÇ ½Ã½ºÅÛ Á¾·ù 1-2-1. ¸ôÀÔÇü °¡»óÇö½Ç ½Ã½ºÅÛ(Immersive VR System) (1) HMD(Head Mounted Display) (2) CAVE 1-2-2. ºñ¸ôÀÔÇü ½Ã½ºÅÛ(Non-immersive VR System) 1-3. °¡»óÇö½Ç ¿ä¼Ò ±â¼ú 1-3-1. ¿À°¨ÀçÇö ±â¼ú (1) ½Ã°¢ °øÇÐ (2) ÃË°¢ (3) û°¢ (4) ÈÄ°¢, ¹Ì°¢ 1-3-2. °¡»óÇö½Ç »óÈ£ÀÛ¿ë±â¼ú (1) HCI ±â¼ú (2) µ¿ÀÛ ÀÎ½Ä ±â¼ú (3) À½¼º ÀÎ½Ä ±â¼ú °¡. ÈÀÚÁ¾¼Ó ½Ã½ºÅÛ ³ª. ÈÀÚµ¶¸³ ½Ã½ºÅÛ 1-3-3. °¡»ó¼¼°è ÀúÀÛ ±â¼ú 1-4. °¡»óÇö½Ç ¼ÒÇÁÆ®¿þ¾î(ÀÌ ºÎºÐ È®ÀÎ ÈÄ °áÁ¤) 1-4-1. ÄüŸÀÓ VR (1) Æijë¶ó¸¶(Panorama) QuickTime VR (2) ¿ÀºêÁ§Æ®(Object) QuickTime VR 1-4-2. VRML(Virtual Reality Modeling Language) 2. °¡»óÇö½Ç ±â¼úÀÇ È°¿ë ºÐ¾ß ¹× »ç·Ê 2-1. °¡»óÇö½Ç ±â¼úÀÇ È°¿ë ºÐ¾ß 2-2. ºÐ¾ßº° °¡»óÇö½Ç ±â¼ú ÀÀ¿ë »ç·Ê 2-2-1. ÀÇ·á ºÐ¾ß 2-2-2. ±º»ç ºÐ¾ß 2-2-3. °ÇÃà ºÐ¾ß 2-2-4. Á¦Á¶¡¤»ý»ê ºÐ¾ß 2-2-5. ±³À° ºÐ¾ß 2-2-6. ¿£ÅÍÅ×ÀθÕÆ® ºÐ¾ß °¡. ±¤°í ³ª. °ÔÀÓ 2-2-6. ·Îº¿ ºÐ¾ß 3. Áõ°Çö½Ç ±â¼ú µ¿Çâ 3-1. Áõ°Çö½Ç ±â¼ú 3-1-1. Áõ°Çö½Ç ±â¼ú °³¿ä 3-2. Áõ°Çö½Ç °ü·Ã ±â¼ú 3-2-1. ¸¶Ä¿ÀÇ »ç¿ë À¯¹« (1) ¸¶Ä¿ °ËÃâ ¹æ½Ä (2) Ư¡ Á¡ ÃßÃâ ¹æ½Ä 3-2-2. Æ®·¡Å·±â¼ú (1) ¼¾¼±â¹Ý (2) ¿µ»ó(Ä«¸Þ¶ó) ±â¹Ý 3-2-3. DISPLAY ¹æ½Ä 3-3. Áõ°Çö½ÇÀÇ ÁÖ¿ä ¿ä¼Ò ±â¼ú 3-3-1. ÃßÀû(Tracking) ±â¼ú 3-3-2. »óÈ£ÀÛ¿ë(Interaction) ±â¼ú 3-3-3. ¸Æ¶ôÀνÄ(context-aware) ±â¼ú 3-4. Áõ°Çö½Ç °ü·Ã ±â¼ú 3-4-1. ¼¾¼±â¹Ý(Sensor based tracking) 3-4-2. ¸¶Ä¿±â¹Ý(Marker based tracking) 3-4-3. ºñ¸¶Ä¿±â¹Ý(Markerless based tracking) 3-5. Áõ°Çö½ÇÀÇ À¯Çü 3-5-1. °ø°£Á¤º¸Çü Áõ°Çö½Ç 3-5-2. ¿µ»óÀνÄÇü Áõ°Çö½Ç 3-6. Áõ°Çö½Ç ±â¹Ý ±â¼ú 3-6-1. Á¦½ºÃ³ ÀÎ½Ä ±â¼ú 3-6-2. Ȧ·Î±×·¥ ±â¼ú 3-6-3. »ýüÀÎ½Ä ±â¼ú 3-6-4. ¿þ¾î·¯ºí ÄÄÇ»ÅÍ 3-7. ¸ð¹ÙÀÏ Áõ°Çö½Ç ±â¼ú 3-7-1. ¸ð¹ÙÀÏ Áõ°Çö½Ç ±â¼úÀÇ °³³ä 3-7-2. ¸ð¹ÙÀÏ Áõ°Çö½ÇÀÇ Æ¯Â¡ 3-7-3. ¸ð¹ÙÀÏ Áõ°Çö½Ç ±â¼ú ±¸Çö ¿ø¸® 3-7-3. ¸ð¹ÙÀÏ Áõ°Çö½Ç ±â¼ú (1) À§Ä¡±â¹Ý ¼ºñ½º ±â¼ú (2) ÃßÀû(Tracking) ¹× Á¤ÇÕ(Registration) ±â¼ú °¡. ¸ð¹ÙÀÏ Áõ°Çö½Ç ½Ã½ºÅÛ (3) »óÈ£ ÀÛ¿ë ¹× »ç¿ëÀÚ ÀÎÅÍÆäÀ̽º ±â¼ú (4) Áö´ÉÇü °Ë»ö ±â¼ú 3-7-4. ½º¸¶Æ®Æù Áõ° Çö½Ç ±â¹Ý ±â¼ú (1) Geolocation-based ¹æ½Ä (2) Vision-based ¹æ½Ä 3-7-5. ¸ð¹ÙÀÏ Áõ°Çö½ÇÀÇ Àü¸Á 4. Áõ°Çö½Ç È°¿ë ºÐ¾ß¿Í ÀÀ¿ë »ç·Ê 4-1. Áõ°Çö½Ç È°¿ë ºÐ¾ß (1) ÀÇ·á? (2) ±³À°(e-learning)? (3) ¹æ¼Û? (4) ¸ð¹ÙÀÏ (5) Á¦Á¶ 4-2. Áõ°Çö½Ç ±â¼ú »ç·Ê 4-2-1. ±¹¹æ 4-4-2. ±³À° 4-2-3. »ê¾÷Á¦Á¶ 4-2-4. ÀÇ·á 4-2-5. °ÔÀÓ 4-2-6. ºÎµ¿»ê 4-2-7. À¯Åë/¼îÇÎ/ÀÇ·ù 4-2-8. ³×ºñ°ÔÀ̼Ç/ÀÚµ¿Â÷ 4-2-9. °ü±¤/¹Ú¹°°ü 4-2-10. ±ÝÀ¶ 4-2-11. Ç×°ø 4-2-12. ¹æ¼Û/¿µÈ/±¤°í 4-2-13. µðÀÚÀΰú °ÇÃà 4-2-14. SNS¼ºñ½º
Á¦3Àå »ê¾÷µ¿Çâ ¹× ¾÷ü µ¿Çâ 1. ±¹³»¿Ü »ê¾÷µ¿Çâ 1-1. ÇØ¿Ü »ê¾÷µ¿Çâ 1-2. ±¹³» »ê¾÷µ¿Çâ 2. ±¹³»¿Ü ¾÷üµ¿Çâ 1-1. ÇØ¿Ü ¾÷üµ¿Çâ 1-1-1. ±¸±Û 1-1-2. Apple 1-1-3. ¼Ò´Ï 1-1-4. ¿Àŧ·¯½º VR 1-1-5. ¸¶ÀÌÅ©·Î¼ÒÇÁÆ® 1-1-6. ÆäÀ̽ººÏ 1-1-7. Total Immersion 1-1-8. ¸ÅÁ÷ ¸®ÇÁ 1-1-9. SPRXmobile Layar 1-1-10. ´º·»½º Å°Š1-1-11. Metaio 1-1-12. Ä÷ÄÄ 1-1-13. ¹öÅö½º ¿È´Ï(Virtuix Omni) 1-1-14. »çÀ̹ö¸®½º ¹öÃò¾ó¶óÀÌÀú(Cyberith Virtualizer) 1-1-15. ºäÁ÷½º 1-1-16. ¾Æº£°£Æ®(Avegant) 1-2. ±¹³» ¾÷üµ¿Çâ 1-2-1. »ï¼ºÀüÀÚ 1-2-1. SKÅÚ·¹ÄÞ 1-2-3. KT 1-2-4. LGÀüÀÚ 1-2-5. ±âŸ ¾÷ü
Á¦4Àå ½ÃÀåÀü¸Á 1. ½Ã»çÁ¡ 1-1. ±â¼úÀû Ãø¸é 1-2. »çȸÀûÀÎ Ãø¸é 1-3. ¹«¼±Åë½Å°ú º¸¾È 1-4. ÇâÈÄ Àü¸Á 2. ½ÃÀå Àü¸Á
Âü°í¹®ÇåÁ¦1Àå °¡»óÇö½Ç°ú Áõ°Çö½ÇÀÇ °³¿ä ¹× Á¤ÀÇ
1. °¡»óÇö½Ç(VR, Vritual Reality)°ú Áõ°Çö½Ç(AR, Augmented Reality)ÀÇ ¹è°æ ¹× °³¿ä
1-1. °¡»óÇö½Ç(VR, Vritual Reality)°ú Áõ°Çö½Ç(AR, Augmented Reality)ÀÇ ¹è°æ
1-2. °¡»óÇö½Ç°ú Áõ°Çö½ÇÀÇ °³³ä
1-2-1. °¡»óÇö½ÇÀÇ °³³ä
(1) °¡»óÇö½Ç ±â¼úÀÇ °³³ä
(2) °¡»óÇö½ÇÀÇ ¿ª»ç
(3) °¡»óÇö½Ç ±â¼úÀÇ Æ¯Â¡
1-2-2. Áõ°Çö½ÇÀÇ °³³ä
(1) Áõ°Çö½Ç ±â¼úÀÇ °³³ä
(2) Áõ°Çö½ÇÀÇ ¿ª»ç
(3) Áõ°Çö½ÇÀÇ Æ¯Â¡
1-2-3. °¡»óÇö½Ç°ú Áõ°Çö½ÇÀÇ ºñ±³
(1) °¡»óÇö½Ç°ú Áõ°Çö½ÇÀÇ Â÷ÀÌÁ¡
(2) °¡»óÇö½Ç, Áõ°Çö½Ç ±â¼úÀÇ Æ¯Â¡
2. °¡»óÇö½Ç, Áõ°Çö½Ç ±â¼úÀÇ °³³ä ¹× ±¸Çö¿ø¸®
2-1. °¡»óÇö½Ç ±â¼úÀÇ °³³ä ¹× ±¸Çö ¿ø¸®
2-1-1. °¡»óÇö½ÇÀÇ ±â¼ú °³¿ä
2-1-2. °¡»óÇö½ÇÀÇ ±â¼ú ±¸Çö ¹æ¹ý
(1) °¡»óÇö½Ç ±â¼úÀÇ ±¸¼º
(2) °¡»óÇö½Ç ±â¼úÀÇ ½Ã½ºÅÛ
°¡. ·»´õ¸µ ½Ã½ºÅÛ
³ª. ÀÔ·ÂÀåÄ¡
´Ù. Ãâ·ÂÀåÄ¡
¶ó. 3Â÷¿ø ¸ðµ¨¸µ ½Ã½ºÅÛ
(3) °¡»óÇö½Ç ½Ã½ºÅÛÀÇ ±¸¼º
°¡. ±×·¡ÇÈ ·»´õ¸µ ½Ã½ºÅÛ
³ª. 3D ±×·¡ÇÈ °¡¼Ó º¸µå(3D Graphic Accelerating Board)
´Ù. ÀÔ·ÂÀåÄ¡
¶ó. Ãâ·ÂÀåÄ¡
2-1-3. °¡»óÇö½ÇÀÇ Á¾·ù
°¡. ¸ôÀÔÇü °¡»óÇö½Ç ½Ã½ºÅÛ(Immersive VR System)
³ª. µ¥½ºÅ© ž °¡»óÇö½Ç
´Ù. Á¦3ÀÇ °¡»óÇö½Ç(ÇÁ·ÎÁ§¼ÇÇü)
¶ó. ÀÎÅÍ³Ý °¡»óÇö½Ç
¸¶. ½Ã¹Ä·¹ÀÌÅÍÇü
2-2. Áõ°Çö½Ç ±â¼úÀÇ °³³ä ¹× ±¸Çö ¿ø¸®
2-2-1. Áõ°Çö½Ç ±â¼úÀÇ °³³ä
2-2-2. Áõ°Çö½Ç ±â¼úÀÇ ±¸Çö ¿ø¸®
(1) Áõ°Çö½Ç ±â¼ú ¿ø¸®
°¡. À§Ä¡ °ü·Ã Á¤º¸ ȹµæ
³ª. À§Ä¡ °ü·Ã Á¤º¸ ¼¹ö·Î ¼Û½Å
´Ù. ÇØ´çÁ¤º¸¿Í °ü·ÃµÈ ºÎ°¡Á¤º¸¸¦ ¼¹ö·ÎºÎÅÍ ¼ö½Å
¶ó. ȸ鿡 µð½ºÇ÷¹ÀÌ
(2) Áõ°Çö½ÇÀÇ Æ¯Â¡
2-2-3. Áõ°Çö½Ç ±â¼ú ±¸Çö
(1) À§Ä¡ÀνÄ
(2) »ýüÀνÄ
(3) ÀΰøÁö´É
(4) ¿À°¨±¸Çö
(5) ¸ð¹ÙÀϱâ¼ú
2-2-4. Áõ°Çö½Ç ±â¼ú ¿ä¼Ò
(1) µð½ºÇ÷¹ÀÌ ±â¼ú
°¡. Âø¿ëÇü HMD(Head Mounted Device)
³ª. non-HMD
(2) ¸¶Ä¿ ÀÎ½Ä ±â¼ú
°¡. ¸¶Ä¿ °ËÃâ ±â¼ú(Marker Detection Technology)
³ª. ¸¶Ä¿¸®½º Æ®·¡Å·(Markerless Tracking Technology)
(3) ¿µ»óÇÕ¼º ±â¼ú
2-3. Áõ°Çö½Ç ½Ã½ºÅÛÀÇ ºÐ·ù
2-3-1. ¸ð´ÏÅÍ ±â¹Ý AR ½Ã½ºÅÛ(Monitor Based Augmented Reality System)
2-3-2. ±¤ÇÐ see-through HMD ½Ã½ºÅÛ(Optical See-through Based Augmented Reality System)
2-3-3. ºñµð¿À see-through HMD ½Ã½ºÅÛ(Video See-through Based Augmented Reality System)
2-2-6. Áõ°Çö½Ç ½Ã½ºÅÛ À¯Çü
(1) µð½ºÇ÷¹ÀÌ À¯Çüº° Áõ°Çö½Ç ½Ã½ºÅÛ
°¡. °³ÀÎÄÄÇ»ÅÍ µð½ºÇ÷¹ÀÌ
³ª. °ø°øÀå¼Ò µð½ºÇ÷¹ÀÌ
´Ù. ¸ð¹ÙÀÏ µð½ºÇ÷¹ÀÌ
¶ó. ¾È°æÇü µð½ºÇ÷¹ÀÌ
¸¶. ÇÁ·ÎÁ§¼Ç µð½ºÇ÷¹ÀÌ
Á¦2Àå °¡»óÇö½Ç, Áõ°Çö½Ç ±â¼úµ¿Çâ ¹× »ç·Ê
1. °¡»óÇö½Ç ±â¼ú µ¿Çâ
1-1. °¡»óÇö½Ç ±â¼ú °³¿ä
1-2. °¡»óÇö½ÇÀÇ ½Ã½ºÅÛ Á¾·ù
1-2-1. ¸ôÀÔÇü °¡»óÇö½Ç ½Ã½ºÅÛ(Immersive VR System)
(1) HMD(Head Mounted Display)
(2) CAVE
1-2-2. ºñ¸ôÀÔÇü ½Ã½ºÅÛ(Non-immersive VR System)
1-3. °¡»óÇö½Ç ¿ä¼Ò ±â¼ú
1-3-1. ¿À°¨ÀçÇö ±â¼ú
(1) ½Ã°¢ °øÇÐ
(2) ÃË°¢
(3) û°¢
(4) ÈÄ°¢, ¹Ì°¢
1-3-2. °¡»óÇö½Ç »óÈ£ÀÛ¿ë±â¼ú
(1) HCI 񃬣
(2) µ¿ÀÛ ÀÎ½Ä ±â¼ú
(3) À½¼º ÀÎ½Ä ±â¼ú
°¡. ÈÀÚÁ¾¼Ó ½Ã½ºÅÛ
³ª. ÈÀÚµ¶¸³ ½Ã½ºÅÛ
1-3-3. °¡»ó¼¼°è ÀúÀÛ ±â¼ú
1-4. °¡»óÇö½Ç ¼ÒÇÁÆ®¿þ¾î(ÀÌ ºÎºÐ È®ÀÎ ÈÄ °áÁ¤)
1-4-1. ÄüŸÀÓ VR
(1) Æijë¶ó¸¶(Panorama) QuickTime VR
(2) ¿ÀºêÁ§Æ®(Object) QuickTime VR
1-4-2. VRML(Virtual Reality Modeling Language)
2. °¡»óÇö½Ç ±â¼úÀÇ È°¿ë ºÐ¾ß ¹× »ç·Ê
2-1. °¡»óÇö½Ç ±â¼úÀÇ È°¿ë ºÐ¾ß
2-2. ºÐ¾ßº° °¡»óÇö½Ç ±â¼ú ÀÀ¿ë »ç·Ê
2-2-1. ÀÇ·á ºÐ¾ß
2-2-2. ±º»ç ºÐ¾ß
2-2-3. °ÇÃà ºÐ¾ß
2-2-4. Á¦Á¶¡¤»ý»ê ºÐ¾ß
2-2-5. ±³À° ºÐ¾ß
2-2-6. ¿£ÅÍÅ×ÀθÕÆ® ºÐ¾ß
°¡. ±¤°í
³ª. °ÔÀÓ
2-2-6. ·Îº¿ ºÐ¾ß
3. Áõ°Çö½Ç ±â¼ú µ¿Çâ
3-1. Áõ°Çö½Ç ±â¼ú
3-1-1. Áõ°Çö½Ç ±â¼ú °³¿ä
3-2. Áõ°Çö½Ç °ü·Ã ±â¼ú
3-2-1. ¸¶Ä¿ÀÇ »ç¿ë À¯¹«
(1) ¸¶Ä¿ °ËÃâ ¹æ½Ä
(2) Ư¡ Á¡ ÃßÃâ ¹æ½Ä
3-2-2. Æ®·¡Å·±â¼ú
(1) ¼¾¼±â¹Ý
(2) ¿µ»ó(Ä«¸Þ¶ó) ±â¹Ý
3-2-3. DISPLAY ¹æ½Ä
3-3. Áõ°Çö½ÇÀÇ ÁÖ¿ä ¿ä¼Ò ±â¼ú
3-3-1. ÃßÀû(Tracking) ±â¼ú
3-3-2. »óÈ£ÀÛ¿ë(Interaction) ±â¼ú
3-3-3. ¸Æ¶ôÀνÄ(context-aware) ±â¼ú
3-4. Áõ°Çö½Ç °ü·Ã ±â¼ú
3-4-1. ¼¾¼±â¹Ý(Sensor based tracking)
3-4-2. ¸¶Ä¿±â¹Ý(Marker based tracking)
3-4-3. ºñ¸¶Ä¿±â¹Ý(Markerless based tracking)
3-5. Áõ°Çö½ÇÀÇ À¯Çü
3-5-1. °ø°£Á¤º¸Çü Áõ°Çö½Ç
3-5-2. ¿µ»óÀνÄÇü Áõ°Çö½Ç
3-6. Áõ°Çö½Ç ±â¹Ý ±â¼ú
3-6-1. Á¦½ºÃ³ ÀÎ½Ä ±â¼ú
3-6-2. Ȧ·Î±×·¥ ±â¼ú
3-6-3. »ýüÀÎ½Ä ±â¼ú
3-6-4. ¿þ¾î·¯ºí ÄÄÇ»ÅÍ
3-7. ¸ð¹ÙÀÏ Áõ°Çö½Ç ±â¼ú
3-7-1. ¸ð¹ÙÀÏ Áõ°Çö½Ç ±â¼úÀÇ °³³ä
3-7-2. ¸ð¹ÙÀÏ Áõ°Çö½ÇÀÇ Æ¯Â¡
3-7-3. ¸ð¹ÙÀÏ Áõ°Çö½Ç ±â¼ú ±¸Çö ¿ø¸®
3-7-3. ¸ð¹ÙÀÏ Áõ°Çö½Ç ±â¼ú
(1) À§Ä¡±â¹Ý ¼ºñ½º ±â¼ú
(2) ÃßÀû(Tracking) ¹× Á¤ÇÕ(Registration) ±â¼ú
°¡. ¸ð¹ÙÀÏ Áõ°Çö½Ç ½Ã½ºÅÛ
(3) »óÈ£ ÀÛ¿ë ¹× »ç¿ëÀÚ ÀÎÅÍÆäÀ̽º ±â¼ú
(4) Áö´ÉÇü °Ë»ö ±â¼ú
3-7-4. ½º¸¶Æ®Æù Áõ° Çö½Ç ±â¹Ý ±â¼ú
(1) Geolocation-based ¹æ½Ä
(2) Vision-based ¹æ½Ä
3-7-5. ¸ð¹ÙÀÏ Áõ°Çö½ÇÀÇ Àü¸Á
4. Áõ°Çö½Ç È°¿ë ºÐ¾ß¿Í ÀÀ¿ë »ç·Ê
4-1. Áõ°Çö½Ç È°¿ë ºÐ¾ß
(1) ÀÇ·á?
(2) ±³À°(e-learning)?
(3) ¹æ¼Û?
(4) ¸ð¹ÙÀÏ?
(5) Á¦Á¶?
4-2. Áõ°Çö½Ç ±â¼ú »ç·Ê
4-2-1. ±¹¹æ
4-4-2. ±³À°
4-2-3. »ê¾÷Á¦Á¶
4-2-4. ÀÇ·á
4-2-5. °ÔÀÓ
4-2-6. ºÎµ¿»ê
4-2-7. À¯Åë/¼îÇÎ/ÀÇ·ù
4-2-8. ³×ºñ°ÔÀ̼Ç/ÀÚµ¿Â÷
4-2-9. °ü±¤/¹Ú¹°°ü
4-2-10. ±ÝÀ¶
4-2-11. Ç×°ø??
4-2-12. ¹æ¼Û/¿µÈ/±¤°í
4-2-13. µðÀÚÀΰú °ÇÃà
4-2-14. SNS¼ºñ½º
Á¦3Àå »ê¾÷µ¿Çâ ¹× ¾÷ü µ¿Çâ
1. ±¹³»¿Ü »ê¾÷µ¿Çâ
1-1. ÇØ¿Ü »ê¾÷µ¿Çâ
1-2. ±¹³» »ê¾÷µ¿Çâ
2. ±¹³»¿Ü ¾÷üµ¿Çâ
1-1. ÇØ¿Ü ¾÷üµ¿Çâ
1-1-1. ±¸±Û
1-1-2. Apple
1-1-3. ¼Ò´Ï
1-1-4. ¿Àŧ·¯½º VR
1-1-5. ¸¶ÀÌÅ©·Î¼ÒÇÁÆ®
1-1-6. ÆäÀ̽ººÏ
1-1-7. Total Immersion
1-1-8. ¸ÅÁ÷ ¸®ÇÁ
1-1-9. SPRXmobile Layar
1-1-10. ´º·»½º Å°Å
1-1-11. Metaio
1-1-12. Ä÷ÄÄ
1-1-13. ¹öÅö½º ¿È´Ï(Virtuix Omni)
1-1-14. »çÀ̹ö¸®½º ¹öÃò¾ó¶óÀÌÀú(Cyberith Virtualizer)
1-1-15. ºäÁ÷½º
1-1-16. ¾Æº£°£Æ®(Avegant)
1-2. ±¹³» ¾÷üµ¿Çâ
1-2-1. »ï¼ºÀüÀÚ
1-2-1. SKÅÚ·¹ÄÞ
1-2-3. KT
1-2-4. LGÀüÀÚ
1-2-5. ±âŸ ¾÷ü
Á¦4Àå ½ÃÀåÀü¸Á
1. ½Ã»çÁ¡
1-1. ±â¼úÀû Ãø¸é
1-2. »çȸÀûÀÎ Ãø¸é
1-3. ¹«¼±Åë½Å°ú º¸¾È
1-4. ÇâÈÄ Àü¸Á
2. ½ÃÀå Àü¸Á
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