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Here Graphics(È÷¾î ±×·¡ÇȽº)1
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"È÷¾î ±×·¡ÇȽº" 2±Ç¿¡¼´Â ±×·¡ÇÈÀÌ Àû¿ëµÈ µðÀÚÀÎ »ç·Ê¸¦ ´Ù°¢µµ·Î º¸¿©ÁÖ¾î, »õ·Î¿î ¾ÆÀ̵ð¾î°¡ ¾î¶»°Ô ½Ã°¢ÀûÀ¸·Î À̹ÌÁöÈ µÇ´ÂÁö Á¶¸íÇß´Ù. ³ª¾Æ°¡ ÀÌ Ã¥¿¡¼ º¸¿©Áö´Â dzºÎÇÑ µðÀÚÀÎÀÌ ÆÐŰ¡, ÃâÆǹ°, ±×¸®°í Æ÷½ºÅ͸¦ Æ÷ÇÔÇÑ ¸¶ÄÉÆà ÀÚ·á ¼Ó¿¡ ´ã°Ü, ±¸Ã¼ÈµÈ ±×·¡ÇÈÀ» Ž±¸Çϵµ·Ï Á¦½ÃÇß´Ù. ÀÌ Ã¥¿¡ ¼±Á¤µÈ ±×·¡ÇÈ ÀڷḦ ÅëÇØ µ¶ÀÚµéÀÌ ±× ¼Ó¿¡ ´ã±ä ±×·¡ÇÈ ¹®È¸¦ Áñ±æ ¼ö ÀÖ±æ ¹Ù¶õ´Ù.
Graphic languages have a power to attract consumers to a brand, providing a unique experience. They also have a strong influence on the consumer's purchasing decisions. Also, graphic designs applied in various marketing settings craft the interactions between the people and the brand.
Brand presence, enhanced by graphic designs, evokes excitement for the products offered by the brand. A unique brand identity fosters an emotional engagement between the consumers and the products, and this enables the brand to come ahead in the fierce competition in the market. Currently, consumers purchase what they need in the immediate future. Therefore, smart and minimalistic designs convey this kind of immediacy better than the traditional approaches used in advertising. Simple and unexpected designs direct customers to the brands.
Graphic designers strive to foster powerful brand experience to encourage customers to purchase the goods, by telling a compelling visual story. The visual narratives inspire the customers to appreciate and purchase certain brands and their products. When it comes to creating graphic languages, designers discover and integrate different styles of illustrations, typographies, colours, and other graphics elements. These designers nurture "GraphiCulture" to universally expand the promotional methods in the process of developing compelling visual narrat...ives. They convince consumers by presenting an attractive brand personality that creates a strong brand experience. Creating an inspiring brand culture is essential to success. By cultivating and vitalizing GraphiCulture, customers can be encouraged to communicate with the brands and their products through visual cues.
In the volume 2 of "Here Graphics", the wealth of graphic design languages and scenarios are presented to introduce new ideas on how to formulate accessible visual forms. Furthermore, the new volume offers an opportunity to discover various forms of engagement, such as design solutions applied in packages, publications and marketing collaterals including posters. We hope that the rich graphic resources in this volume will help the readers to enjoy the world of GraphiCulture.
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GraphiConversation 1 : moodley / GraphiCollection 1 : moodley
014 Dada / 018 SKT Magazine / 022 Martin Auer Weihnachten / 026 Tenz / 030 TAU Winzer Tieschen / 034 Sonnentor / 036 Designmonat Graz / 040 Merkur Brandbook / 042 I Like
GraphiConversation 2 : Brandon Archibald / GraphiCollection 2 : Brandon Archibald
052 Woobles / 058 Maui / 062 Mural Art Park / 070 Duo / 076 mOre / 082 Roots / 084 Simmetria
GraphiCreation 1 : Graphic + Package
088 Yes Crikets / 092 Vicoli / 096 Muraglia Sea Urn / 100 Vallillo / 104 Pomponio / 108 La Valletta / 110 Fedrigoni / 112 Bonbo / 116 Kinto Active Tumbler / 118 Theo & Philo Chocolate / 120 Cavaliere del Garda / 122 Gudo / 128 The Great Electronic Swindle / 130 Warp / 132 Sushi Kaiyo / 140 Maho Gaiwan / 148 fors / 150 Fuerst Wiacek
GraphiCreation 2 : Graphic + Poster & Marketing Collateral
156 Hattu Helsinki / 160 Summer & Winter Schools / 162 Orvieto Cinema Fest / 164 Festival Kreativna Republika / 168 Munchy / 172 Oyedrops / 174 Baboon / 1...80 Zooba / 188 Appy / 192 Gut / 194 Parle Agro / 196 Thief & Heist / 198 Ascari / 202 buro klaus / 206 fors Identity / 210 The Broadview Hotel / 214 superkul / 218 Isetan Mart / 220 Scramble Square Mother's Day Poster / 222 Shophouse Pantry / 228 Plaga 232 Brosmind x Toyo
GraphiCreation 3 : Graphic + Publication
236 Zanichelli / 240 Zanichelli Etymologies / 244 Sono Qui 1st Edition / 248 Sono Qui 2nd Edition / 250 Opettaja / 254 City of Helsinki / 258 HS Teema / 262 Lost in the Wood(s) / 264 Designers Against Coronavirus / 270 S.Pellegrino / 274 More WHY HOW WHAT / 278 Retina / 280 Graffica / 282 Moca GTA21
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ÀÓÇö¾Æ [Àú]
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ÀÓÇö¾Æ´Â Å©¸®¿¡ÀÌƼºê ÀÛ°¡·Î¼ ¿¡µðÅÍ °â ºÏµðÀÚÀ̳ÊÀÌÀÚ ¹ø¿ª°¡·Î È°µ¿ÇÏ°í ÀÖ´Ù. ´º¿å ÆĽ¼½º ½ºÄð ¿Àºê µðÀÚÀÎÀÇ ½Ç³»µðÀÚÀΰú¸¦ Á¹¾÷ÇßÀ¸¸ç, ÀÌÈ¿©ÀÚ´ëÇб³¿¡¼ ºÒ¾îºÒ¹®ÇÐ ÇлçÇÐÀ§¸¦ ¹Þ¾Ò´Ù. ¿¡À̾ؾ¾ ÃâÆǻ翡¼ ¿ù°£ BOBÀÇ ¿¡µðÅÍ °â ¹ø¿ª°¡·Î ÀÏÀ» ½ÃÀÛÇÏ¿©, ÃâÆǾ÷°è¿¡¼ 7³â°£ ÀÏÇØ¿Ô´Ù. ÇöÀç µµ¼ÃâÆÇ ¾ÆÅ°·¦¿¡¼ ÀÛ°¡ÀÌÀÚ ¿¡µðÅÍ °â ºÏµðÀÚÀ̳ʷΠ°æ·ÂÀ» À̾°í ÀÖ´Ù. Çѱ¹¿Ü±¹¾î´ëÇб³¿Í °¡Ãµ´ëÇб³¸¦ Æ÷ÇÔÇÑ ¿©·¯ ´ëÇп¡¼ Çлýµé¿¡°Ô ¿µ¾î¸¦ °¡¸£ÃÄ¿ÔÀ¸¸ç, û¼Ò³â ¿µÀڽŹ® ¿¡µàŸÀÓÁî¿¡¼ ±âÀÚ·Î ÀÏÇß´Ù. ÃÖ±Ù Ãâ°£ÇÑ Àú¼·Î´Â "µðÀÚÀÌ³Ê 10ÀΰúÀÇ ´ÙÀ̾ó·Î±×" (2021)°¡ ÀÖÀ¸¸ç, ÀÌ Ã¥ÀÇ ±Û »Ó¸¸ ¾Æ´Ï¶ó ¿¡µðÆÃ, ºÏµðÀÚÀΰú ÇÑ±Û ¹ø¿ªÀ» µµ¸Ã¾Ò´Ù. ¶ÇÇÑ "ÀÌÄÚ ¹Ð¸®¿À·¹ ½ºÄÉÄ¡ °æ°ü Áöµµ" (2019), "½ºÄÉÄ¡ºÏ µå·ÎÀ× & ·»´õ¸µ" (2018), "¹Ì´Ï ºôµù" (2016), "L4" (2015)¿Í °°Àº Àü¹® ¼ÀûÀÇ ¿¡µðÅÍ¿Í ¹ø¿ª°¡·Î¼ Ã¥À» Ãâ°£ÇÑ ¹Ù ÀÖ´Ù.
Hyunah Lim is creative author who is editor, book designer and translator. She graduated with academic honours from Parsons School of Design in New York majoring in Interior Design, and Ewha Womans University in Seoul obtaining the BA in French Language & Literature. She has been working in the field of publishing for 7 years starting from taking her role as editor and translator at BOB magazine in A&C Publishing Co., Ltd. She has currently continued pursuing her career as author, editor and book designer at Archi-Lab Publishing in Korea.
She taught English at several universities in Korea including Hankuk University of Foreign Studies and Gachon University. She also worked as editor for the juvenile English newspaper, EduTimes. She is author of the book, "Dialogue with 10 Designers" (2021), and wrote, edited, designed the book and also translated texts into Korean. She participated in the book publication such as "Ico Migliore Sketches Sceneries Maps" (2019), "Sketchbook Drawing & Rendering" (2018), "Mini Building" (2016), "L4" (2015) as editor and translator.
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